Hilo Blackjack
The Hi-Lo is one of the most commonly used card counting systems devised for the game of blackjack. Most professional blackjack players and gambling experts use the Hi-Lo as an example when explaining how card counting actually works and there is a very good reason for this. Vegas Strip Blackjack. Thanks to Microgaming, the most commonly played blackjack variant, Vegas Strip, is now available online in both regular and gold edition. Played with 4 decks, Vegas Strip is a hole card game with a lot less restrictive Double down and Splitting rules. Game Rules and Features.
Wino
- K-O Blackjack vs HiLo If this is your first visit to the Blackjack Forum, be sure to check out the FAQ by clicking the link above. You will have to r e g i s t e r (free) before you can post: click the r e g i s t e r link to proceed.
- The Hi-Lo system was the first and most basic counting system that provided the greatest success at playing Blackjack up to that point. Thorp used computers to analyze the game, determining that some cards were beneficial for the dealer while others were more advantageous for the player.
Wanda Wilcox: “I can’t stand people. I hate them.” Chinaski: “Oh, yeah?” Wanda: “You hate them?” Chinaski: “No, but I seem to feel better when they’re not around.” Barfly, starring Mickey Rourke
RS
You're switching to HiLo? What were you using before?
CVCX and CVBJ have index numbers. Or look online.
CVCX and CVBJ have index numbers. Or look online.
theOmega623
Hi-Lo 2D H17 DAS NS Basic Strategy Deviations:
Take Insurance at +3
8 dbls against 4 (+5)
8 dbls against 5 (+3)
8 dbls against 6 (+1)
9 dbls against 2 (+1)
9 hits against 3 (-1)
9 hits against 4 (-3)
9 hits against 5 (-5)
9 dbls against 7 (+3)
10 hits against 8 (-5)
10 hits against 9 (-2)
10 dbls against 10 (+4)
10 dbls against Ace (+3)
11 hits against 9 (-5)
11 hits against 10 (-5)
11 dbls against Ace (0)
12 stands against 2 (+3)
12 stands against 3 (+1)
12 hits against 4 (0)
12 hits against 5 (-2)
12 hits against 6 (-4)
13 hits against 2 (-1)
13 hits against 3 (-3)
13 hits against 4 (-5)
13 hits against 5 (-5)
14 hits against 2 (-4)
15 stands against 10 (+4)
15 stands against Ace (+5)
16 stands against 9 (+5)
16 stands against 10 (0)
16 stands against Ace (+3)
There are more if you want the deviations for splits & soft hands (most players don't). Would you like me to provide them?
Take Insurance at +3
8 dbls against 4 (+5)
8 dbls against 5 (+3)
8 dbls against 6 (+1)
9 dbls against 2 (+1)
9 hits against 3 (-1)
9 hits against 4 (-3)
9 hits against 5 (-5)
9 dbls against 7 (+3)
10 hits against 8 (-5)
10 hits against 9 (-2)
10 dbls against 10 (+4)
10 dbls against Ace (+3)
11 hits against 9 (-5)
11 hits against 10 (-5)
11 dbls against Ace (0)
12 stands against 2 (+3)
12 stands against 3 (+1)
12 hits against 4 (0)
12 hits against 5 (-2)
12 hits against 6 (-4)
13 hits against 2 (-1)
13 hits against 3 (-3)
13 hits against 4 (-5)
13 hits against 5 (-5)
14 hits against 2 (-4)
15 stands against 10 (+4)
15 stands against Ace (+5)
16 stands against 9 (+5)
16 stands against 10 (0)
16 stands against Ace (+3)
There are more if you want the deviations for splits & soft hands (most players don't). Would you like me to provide them?
Numpkin
9 dbls against 2 (+1)
iirc it's standard BS to double 9 against 2 in a DD game
AcesAndEights
I don't use HiLo so I'm not 100% certain on this. But I don't believe HiLo indexes change with the number of decks. The index number is the true count, which is the running count divided by the number of decks remaining.Hilo Poker Jeux De Carte Gratuit
'So drink gamble eat f***, because one day you will be dust.' -ontariodealer
1BB
You're switching to HiLo? What were you using before?
CVCX and CVBJ have index numbers. Or look online.
I'd like to know as well. Although it wasn't asked, I think I'd be remiss not to point out that Hi-Lo is not the best count for double deck. If a change is being made then perhaps this is a good time to look into something else.
Many people, especially ignorant people, want to punish you for speaking the truth. - Mahatma Ghandi
Wino
My first and only counting system that I used was the Red 7 count.Wanda Wilcox: “I can’t stand people. I hate them.” Chinaski: “Oh, yeah?” Wanda: “You hate them?” Chinaski: “No, but I seem to feel better when they’re not around.” Barfly, starring Mickey Rourke
Wino
I ordered Play Blackjack Like the Pros by Kevin Blackwood. I'll peek at Hi Opt 1 for curiosity.Wanda Wilcox: “I can’t stand people. I hate them.” Chinaski: “Oh, yeah?” Wanda: “You hate them?” Chinaski: “No, but I seem to feel better when they’re not around.” Barfly, starring Mickey Rourke
Hi Lo Blackjack
Wino
Thank you everyone for the info and support. This community exceeded my expectations once again.Hilo Poker Games
Hi Lo Blackjack Card Counting
Wanda Wilcox: “I can’t stand people. I hate them.” Chinaski: “Oh, yeah?” Wanda: “You hate them?” Chinaski: “No, but I seem to feel better when they’re not around.” Barfly, starring Mickey Rourke
RS
Wino, if you're thinking about learning HiLo for double-deck play......let me recommend you go a step further and learn a slightly more difficult count but also stronger.
Lots of times, people look at different counting systems and compare EV and difficulty. Both are definitely necessary to take into consideration, but, I think people tend to overestimate the strength of EV when deciding a count.
Better yet, you should look at numbers like N0, variance/std dev, SCORE, etc.
The main problem with HiLo is that it values all 2-6's equally (and Tens and Aces equally as well). This is a bit of a problem, especially when playing single or double deck games, as 2's and 6's are not equal (they have significantly different EORs).
If the cards were evenly distributed in the shoe, then yeah, HiLo would work fine -- but remember, you gain your edge when the cards are NOT evenly distributed throughout the shoe. You gain an edge when they are distributed unequally (little cards up front, aces/faces in the back).
In my opinion, if you're ONLY going to play single/double deck, you should learn something like HiOptII w/ ASC (Ace Side Count). If you're going to play primarily pitch games and play a little shoe games (or might play shoes in the future), then learn something like the Zen count. Personally, I like Zen count -- it's strong enough for pitch games but is also easy enough for shoe games. Granted, it is more difficult than HiLo, but not significantly. If I were you, I'd learn Zen.
But really -- buy CVCX, it's like $100 max. Run a bunch of sims using different counts, different games/rules/spreads/etc. Look at numbers like EV/hour, N0, and SCORE. IMO, that's the best way to determine which counting system you should learn.
Lots of times, people look at different counting systems and compare EV and difficulty. Both are definitely necessary to take into consideration, but, I think people tend to overestimate the strength of EV when deciding a count.
Better yet, you should look at numbers like N0, variance/std dev, SCORE, etc.
The main problem with HiLo is that it values all 2-6's equally (and Tens and Aces equally as well). This is a bit of a problem, especially when playing single or double deck games, as 2's and 6's are not equal (they have significantly different EORs).
If the cards were evenly distributed in the shoe, then yeah, HiLo would work fine -- but remember, you gain your edge when the cards are NOT evenly distributed throughout the shoe. You gain an edge when they are distributed unequally (little cards up front, aces/faces in the back).
In my opinion, if you're ONLY going to play single/double deck, you should learn something like HiOptII w/ ASC (Ace Side Count). If you're going to play primarily pitch games and play a little shoe games (or might play shoes in the future), then learn something like the Zen count. Personally, I like Zen count -- it's strong enough for pitch games but is also easy enough for shoe games. Granted, it is more difficult than HiLo, but not significantly. If I were you, I'd learn Zen.
But really -- buy CVCX, it's like $100 max. Run a bunch of sims using different counts, different games/rules/spreads/etc. Look at numbers like EV/hour, N0, and SCORE. IMO, that's the best way to determine which counting system you should learn.